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The Wolf Trail -Electives

  Arrow Points Gold and Silver

Achievements List Wolf Tracker Spreadsheet 

Wolf Trail Electives

 

After a Wolf Cub Scout earns his Wolf Badge he may begin working on earning Arrow Points. Details are found in in the Electives section of his Cub Scout Wolf Book. He may work on his Arrow Point Trail at any time; however, he cannot receive Arrow Points until after he has earned the Wolf Badge. The Achievement requirements and the Elective requirements can be freely mixed to count toward earning arrow points.

Gold Arrow Point

For the first 10 arrow point achievements completed, the Wolf Cub earns his Gold Arrow Point. Only one Gold Arrow Point is earned at the Wolf level. The Gold Arrow Point is worn below the Wolf rank patch.

Silver Arrow Points

For each additional 10 arrow points completed, the Wolf Cub earns a Silver Arrow Point. He may earn any number of Silver Arrow Points. Silver Arrow Points are worn below the Gold Arrow Point, in two vertical rows.

 
Your Cub Scout can also search the Arrow Point trail. On the Wolf trail, the main sections were called achievements, things that we would like all boys to do. On the Arrow Point trail, the main sections are called electives, choices that a boy can make on his own and with your guidance.
To earn a Gold Arrow Point to wear beneath his Wolf badge, a boy must complete any ten elective projects of the more than one hundred choices shown in the book. For every ten additional electives he completes, the Wolf Cub Scout qualifies for a Silver Arrow Point to wear beneath the Gold. He can earn as many Silver Arrow Points as he wants until he completes the second grade (or turns 9). Arrow Points are presented at the pack meeting after he receives his Wolf badge.
Your boy should begin earning achievements toward his Wolf badge as soon as he completes the Bobcat requirements. Completing electives for Arrow Points generally should wait until after he has earned his Wolf badge, and he cannot receive Arrow Points until he has been awarded his Wolf badge. He might, however, find some electives that he could be completing before he earns the Wolf badge. Some of the activities in "Sports," Wolf Elective 20, might be examples. As long as he completes these electives after he has earned his Bobcat, you may credit him for them, but be sure to keep him focused on the twelve achievements until he completes them.
These activities are done primarily at home and are signed off by the parent after the Cub Scout has completed each task. The book is then shown to the Den Leader, who records the progress and signs the book.
 

 

 Wolf Electives

 1. It's a Secret  13. Birds
 2. Be an Actor  14. Pets
 3. Make It Yourself  15. Grow Something
 4. Play a Game  16. Family Alert
 5. Spare Time Fun  17. Tie It Right
 6. Books, Books, Books  18. Outdoor Adventure
 7. Foot Power  19. Fishing
 8. Machine Power  20. Sports
 9. Let's Have a Party  21. Computers
 10. Native American Lore  22. Say it Right
 11. Sing-Along  23. Let's Go Camping
12. Be an Artist  


Elective 1: It's a Secret  (p 104)

Learn to send secret messages. Only those who know the secret code can read them. Learn to "talk" with your hands.

a. Use a secret code.

b. Write to a friend using invisible "ink."

c. "Write" your name with the alphabet that deaf people use.

d. Use twelve Native American signs to tell a story.


Elective 2: Be an Actor  (p 112)

It's fun to be an actor. You can make-believe you are anyone you want to be.

a. Help to plan and put on a skit with costumes.
b. Make some scenery for a skit.
c. Make sound effects for a skit.
d. Be the announcer for a skit.
e. Make a paper-sack mask for a skit.


Elective 3: Make It Yourself  (118)

Watch carpenters and craftsmen at work. Learn how to handle tools; then pick a project and do it.

a. Make something useful for your home or school. Start with a Recipe Card Holder
b. Make a ruler and measure to see how far you can stretch your hand.
c. Make and use a bench fork.
d. Make a door stop.
e. Or make something else.

Elective 4: Play a Game  (p 122)

Play these games with children younger than you are, with other Cub Scouts, or with grown-ups.

a. Play Pie-tin Washer Toss
b. Play Marble Sharpshooter
c. Play Ring Toss
d. Play Beanbag Toss.
e. Play a game of marbles
 f. Play a wide-area or large group game with your den or pack.

Elective 5: Spare-Time Fun  (p 126)

Ride the wind and waves with kites and boats you can make yourself.

a. Explain safety rules for kite flying.
b. Make and fly a kite.
c. OR make a two-stick kite.
d. OR make a three stick kite.
e. Make and use a reel for kite string.
f. Make a model boat with a rubber-band propeller.
g-h-i Make or put together some kind of model boat, airplane, train, or car.

Elective 6: Books, Books, Books  (p 136)

Books are magical. They are the spaceships of our minds. With them you can go anywhere.

a. Visit a bookstore or go to a public library with a grown-up. Find out how to get your own library card. Name four kinds of books that interest you (for example, history, science fiction, how-to books).
b. Choose a book on a subject you like and read it. With an adult, discuss what you read and what you think about it.
c. Books are important. Show that you know how to take care of them. Open a new book the right way. Make a paper or plastic cover for it or another book.

Elective 7: Foot Power  (p 140)

Foot Power is a balancing act. Can you walk when your feet are off the ground? It's not as hard as it looks!

a. Learn to walk on a pair of stilts.
b. Make a pair of "puddle jumpers" and walk with them.
c. Make a pair of "foot racers" and use them with a friend.
 

Elective 8: Machine Power  (p142)

Learn about machines. A stick can be used as a lever. A log can be used as a wheel or a roller. Talk to workers who use levers and wheels every day.

a. Name ten kinds of trucks, construction machinery, or farm machinery.
b. Use a wheel and axle.
c. Use a pulley.
d. Make and use a windlass.

Elective 9: Let's Have a Party  (p146)

Parties are more fun when you've made a gift yourself and helped plan and put on the party.

a. Help with a home or den party.
b-c Make a gift or toy like one of these and give it to someone.

Elective 10: Native American Lore  (p148)

The first Americans were called Indians because Columbus thought he was near India when he got here. The more you know about these Native Americans, the more you will know about America.

a. Read a book or tell a story about Native Americans, past or present.
b. Make a musical instrument used by Native Americans.
c. Make traditional clothing.
d. Make a traditional tool.
e. Make a model of a traditional house.
f. Learn twelve word pictures and write a story with them.

Elective 11: Sing-Along  (p 157)

Learn to sing lots of songs. There are glad songs and sad songs, and some are proud, like "The Star-Spangled Banner."

a. Learn and sing the first and last verses of "America."
b. Learn and sing the first verse of our national anthem.
c. Learn the words and sing three Cub Scout Songs.
d. Learn the words and sing the first verse of three other songs, hymns, or prayers. On a piece of paper, write the verse of one of the songs you learned.
e. Learn and sing a song that would be sung as a grace before meals. Write the words on a piece of paper.
 f. Sing a song with your den at a pack meeting.

Elective 12: Be an Artist  (p162)

You can't tell if you can draw a picture until you try. Someday, you could become an artist or a draftsman.

a. Make a freehand sketch
b. Tell a story in three steps by drawing three cartoons.
c. Mix yellow and blue paints to make green, yellow and red to make orange, and red and blue to make violet.
d. Help draw, paint, or crayon some scenery for a skit, play, or puppet show.
e. Make a stencil pattern
f. Make a poster for a Cut Scout project or a pack meeting.

Elective 13: Birds  (p 168)

Some birds are summer visitors. Others pass through in the spring and fall, while still others live in the same area all year. They all need homes and food. This elective is also part of the World Conservation Award.

a. Make a list of all the birds you saw in a week and tell where you saw them (field, forest, marsh, yard, or park).
b. Put out nesting material (short pieces of yarn and string) for birds and tell which birds might use it.
c. Read a book about birds.
d. Point out ten different kinds of birds (five may be from pictures).
e. Feed wild birds and tell which birds you fed.
f. Put out a birdhouse and tell which birds use it.

Elective 14: Pets  (p 172)

Your pet might be a dog, cat, rabbit, parakeet, or a tropical fish. All pets need care--even crickets.

a. Take care of a pet.
b. Know what to do when you meet a strange dog.
c. Read a book about a pet and tell about it at a den meeting.
d. Tell what is meant by rabid. Name some animals that can have rabies. Tell what you should do if you see a dog or wild animal that is behaving strangely. Tell what you should do if you find a dead animal.

Elective 15: Grow Something  (p 178)

Growing a garden is almost like magic. You put tiny seeds into the ground and presto, little green plants spring up. This elective is also part of the World Conservation Award.

a. Plant and raise a box garden.
b. Plant and raise a flower bed.
c. Grow a plant indoors.
d. Plant and raise vegetables.
e. Visit a botanical garden or other agricultural exhibition in your area.
 

Elective 16: Family Alert  (p 182)

Would you know what to do if your home was hit by a tornado, flood, or hurricane? Here are three things you can do.

a. Talk with your family about what you will do in an emergency.
b. In case of a bad storm or flood, know where you can get safe food and water in your home. Tell how to purify water. Show one way . Know where and how to shut off water, electricity, gas, or oil.
c. Make a list of your first-aid supplies, or make a first-aid kit. Know where the first-aid things are kept.

Elective 17: Tie It Right  (184)

Do your shoes come untied all by themselves? maybe the knots you tie are to blame.

a. Learn to tie an overhand knot and a square knot.
b. Tie your shoelaces with a square bow knot.
c. Wrap and tie a package so that it is neat and tight.
d. Tie a stack of newspapers the right way.
e. Tie two cords together with an overhand knot.
f. Learn to tie a necktie.
g. Wrap the end of a rope with tape to keep it from unwinding.

Elective 18: Outdoor Adventure  (p 190)

A lot of Cub Scouting belongs outdoors with picnics, treasure hunts, and adventure trails.

a. Help plan and hold a picnic with your family or den.
b. With a parent, help plan and run a family or den outing.
c. Help plan and lay out a treasure hunt something like this.
d. Help plan and lay out an obstacle race. Use this idea or make up your own.
e. Help plan and lay out an adventure trail.
f. Take part in two summertime pack events with your den.
g. Point out poisonous plants. Tell what to do if you accidentally touch one of them.

Elective 19: Fishing  (p194)

In fishing, boys and grown-ups are equal. The fish does not know how old the person is at the other end of the line. This elective is also part of the World Conservation Award.

a. Point out five fish.
b. Rig a pole with the right kind of line and hook. Attach a bobber and sinker, if you need them. Then go fishing.
c. Fish with members of your family or a grown-up. Bait your hook and catch a fish.
d. Know the rules of safe fishing.
e. Tell about some of the fishing laws where you live.
f. Show how to use a rod and reel.

Elective 20: Sports  (p 198)

Before beginning this elective, discuss sportsmanship* with Akela or another adult.

a. Play a game of tennis, table tennis, or badminton.
b. Know boating safety rules.
c. Earn the Cub Scouting shooting sports Archery belt loop.
d. Understand the safety and courtesy code for skiing. Show walking and the kick turn. Do climbing with a side step or herringbone. Show the snowplow or stem turn, and how to get up from a fall.
e. Know the safety rules for ice skating. Skate, without falling, as far as you can walk in fifty steps. Come to a stop. Turn from forward to backward.
f. In roller skating, know the safety rules. From a standing start, skate forward as far as you can walk in fifty steps. Come to a stop within ten walking steps. Skate around a corner one way without coasting. Then do the same coming back. Turn from forward to backward.
g. Go bowling.
h. Show how to make a sprint start in track. See how fast you can run in 10 seconds.
i. Do a standing long jump. Jump as far as you can.
j. Play a game of flag football.
k. Show how to dribble and kick a soccer ball. Take part in a game.
l. Play a game of baseball or softball.
m. Show how to shoot, pass and dribble a basketball. Take part in a game.
n. Earn the Cub Scouting shooting sports BB-gun shooting belt loop.
o. With your den, participate in four outdoor physical fitness-related activities.
 

Elective 21: Computers  (p 210)

Computers can make jobs or learning new things easier and computer games can be fun.

a. Visit a place where computers are used. Find out what they do.
b. Explain what a computer program does. Use a program to write a report for school, to write a letter, or for something else.
c. Tell what a computer mouse is. Describe how a CD-ROM is use.

Elective 22: Say it Right  (p 212)

Being able to say what you mean is very important.

a. Say "hello" in a language other than English.
b. Count to ten in a language other than English.
c. Tell a short story to your den, your den leader, or a grown up.
d. Tell how to get to a nearby fire station or police station from your home, your den meeting, and school. Use directions and street names.
e. Invite a boy to join Cub Scouting or help a new Cut Scout through the Bobcat trail.
 

Elective 23. Let's Go Camping  (p 216)
    1. Participate with your pack on an overnight campout.
    2. Explain the basics of how to take care of yourself in the outdoors.
    3. Tell what to do if you get lost.
    4. Explain the buddy system.
    5. Attend day camp in your area.
    6. Attend resident camp in your area.
    7. Participate with your den at a campfire in front of your pack.
    8. With your den or pack or family, participate in a worship service outdoors.
 

    

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